
The Warren of the Ratkin
Beneath the city of Iskandria, a forgotten threat stirs: the Ratkin, a hive-minded race of hominid rats tunneling through the necropolis of Ker Nethalas toward Veldonia. Warren of the Ratkin introduces a new Domain for the solo dungeon crawler Ker Nethalas: Into the Midnight Throne, filled with peril, mystery, and creeping dread. Players must navigate a sprawling underground civilization where time, Venom, and the will of the swarm shape every decision and consequence.
Warren of the Ratkin introduces:
The Minutes to Midnight mechanic: Each time players Make Camp, they add a Time Is Fleeting token. Reach 24, and the Ratkin’s Great Ambition triggers, annihilating Veldonia!
Venom System: A unique, stackable condition that warps perception and weakens resolve. At high levels, it blinds characters and alters gameplay dramatically.
Swarmwrought & Castes: Encounter Marauders, Venom Priests, and Swarmwrought—creatures born of collective Ratkin will. With over a dozen new creatures (including a new Overseer), threats come in all shapes and sizes!
Persistent Domain: The Warren doesn’t reset; defeated enemies stay dead, and looted items remain gone, making each expedition consequential.
Unique Relics & Hazards: Discover powerful new gear like The Reaping of Will and navigate unique, flavorful traps such as Venom Charges and Rat Mines.
Multiple Endings: Choose your fate: submit to the swarm, destroy the Core, or escape to a mirrored world. Each path reshapes your legacy.
Warren of the Ratkin requires a copy of Ker Nethalas: Into the Midnight Throne to play.


Print on Demand
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Coming Soon!






